using System;
using UnityEngine;

namespace tk2dRuntime.TileMap
{
	[Serializable]
	public class ColorChunk
	{
		public Color32[] colors;

		public bool Dirty
		{
			get;
			set;
		}

		public bool Empty => colors.Length == 0;

		public ColorChunk()
		{
			colors = new Color32[0];
		}
	}
}
